Project Zomboid: First Ever Footage!

gorefull Project Zomboid: First Ever Footage!

Though your gaming craw might already be stuffed full of undead flesh, there’s always room for more when it comes from the dynamic trio of veteran indie developers Lemmy, Binky and new digital whizzkid Nickenstien, collectively known as Indie Stone Studios.

Recently they announced Project Zomboid, a Zombie Survival RPG. It looks so intriguing it’s even got the likes of Graham Linehan all excited over on Twitter. High praise indeed.

Because we’re all such bosom buddies (we even played Civ V together one dark November night, that’s how tight we are) the gang decided to let us poor wretches have the first ever look at in-game footage from the still very much work-in-progress project, giving us a little taster of what the combat might be like. And here it is!

“Our original plan was to hold off until we had something to showcase the whole scope of the game, the survival aspect, the crafting, and whatnot, in a sparkley flashy trailer,” the guys told us. “However after releasing initial screenshots and having such a massive reaction, there was a lot of demand to see some in-game footage as soon as possible.”

“Considering we’ve been accepting pre-orders for the game it only seemed fair we came up with the goods as soon as possible and release something before our official trailer. So what we have here is a much earlier build than we ever intended to show, and one primarily just showing off the combat system. Namely blowing the crap out of a bunch of zombies with an infinite ammo shotgun.”

“Obviously the full game will have a lot more to it than blowing zombies away, but although combat is only a small part of the game, it’s important to make it fun and get it feeling right for the rest of the game to work. That’s what we’ve been working on recently, and hopefully the video will show the feel of the combat and the tone of the game, despite its very much WIP status. We feel slightly naked throwing it out there at this stage, placeholder art and sounds and missing anims and such, but feel we owe it to everyone who has taken such an interest in the game and shown us support, to show them how it’s coming along.”

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